尝试用qwen-image2.1生成六宫格分镜头

尝试用qwen-image2.1生成六宫格分镜头图片,一个古代战争攻城的场景。由于是测试,分辨率低了点。但氛围和电影感不错。
提示词:
The image is a wide cinematic storyboard sheet arranged as a six-panel grid in two rows of three, depicting an ancient Chinese siege battle sequence with a palette of dusty ochre, charcoal grey, and fiery orange. Across the upper-left panel, a massive wooden trebuchet stands on an earthen siege ramp, its great arm swinging forward at full extension, a heavy stone projectile just leaving the sling, ropes and wooden beams straining under tension, soldiers in leather and lacquered armor operating the winches, dust kicked up beneath the machine's base. In the upper-center panel, the boulder is captured mid-impact against a towering grey-brick city wall, a burst of pulverized mortar and shattered brick fragments radiating outward from the strike point, a dark crack already spiderwebbing across the wall surface, defenders in scaled armor recoiling from the blast on the battlements above. Across the upper-right panel, a wide section of the city wall collapses inward and outward in a cascading avalanche of heavy grey bricks, timber beams, and thick dust clouds, the breach gap widening as rubble tumbles to the ground, stunned defenders falling with the debris, a plume of dust rising high into the sky. In the lower-left panel, a surge of attacking infantry in dark lacquered armor and crimson surcoats pours through the newly opened breach, shields raised, spears and polearms lowered, banners snapping in the smoky wind, soldiers climbing over rubble and fallen masonry, their faces set in determined fury. Across the lower-center panel, the breach becomes a charnel house of close combat, attacking and defending soldiers locked in brutal hand-to-hand fighting, glaives and swords clashing against round wooden shields, a fallen soldier in the foreground, blood staining the rubble, sparks flying from weapon impacts, dust and smoke swirling around the combatants. In the lower-right panel, a wider elevated view shows the full scale of the siege, the breached city wall smoking in the center, siege engines arrayed across the foreground, columns of infantry advancing, fires burning within the city walls, dark banners against a sky filled with smoke and the last light of day. The lighting is dramatic late-afternoon golden light filtered through thick battle smoke, casting long shadows and warm orange highlights on armor and stone, with flickering firelight adding secondary illumination from burning structures. The overall composition uses the six-panel grid to create a chronological narrative flow from left to right, top to bottom, with a cohesive desaturated warm palette dominated by dust, iron, and fire, conveying epic scale and cinematic intensity throughout.
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